A MULTISENSORY INTERFACE
The metaverse has arrived. In fact, you're connected to it right now.
The devices you use to browse the web act as a two-dimensional interface to the digital realm: a database of collective intelligence from which you can read and to which you can write.
Until now you've been looking through a portal with only two dimensions, yet we live in a world where three-dimensions is the norm.
Immersive technology taps into this third dimension to form a new kind of interface with the sense of presence at its core.
Step through the portal and experience the digital realm for yourself. Look around. Walk around. Immerse yourself.
Whether you visit the metaverse or bring the metaverse to you, use your new perspective to create, learn, play. The new way.
The word 'augment' means to make something better by adding to it. AR lives up to its name by overlaying digital information in the physical world in the form of a three-dimensional hologram.
These holograms can display live data; they can be manipulated; and they can be viewed from all angles.
Visualising digital information in this way improves our ability to share ideas, improving productivity and precision.
Putting on a VR headset is like jumping through a portal into cyberspace - while your computer screen lets you see the digital realm through a 'window', VR lets you live in it.
VR is a multisensory interface that can simulate real-world scenarios that may be too dangerous, expensive or impractical for students, researchers and trainees to access physically.
Unlike the holograms produced by AR devices, VR environments completely replace your physical surroundings, allowing you to explore the metaverse without distraction.
Sensorimotor Performance and Rehabilitation
Motion tracking technology captures real-time movement data that can be recorded and employed in a variety of fields from sports & exercise sciences to virtual production.
Virtual and augmented reality devices rely on motion tracking to provide accurate position and orientation data, allowing them to act as a three-dimensional interface.
Combined with artificial intelligence, motion tracking can be used to make observations at the micro-level, allowing researchers to analyse patterns previously imperceptible.
Each of our senses provide a unique perspective, and only by using multiple senses to probe our environment can we build an accurate picture of the world around us.
Haptic devices are able to stimulate our somatosensory (touch) systems to recreate recognisable tactile sensations, making it possible to feel the digital world.
By introducing this sense to virtual or augmented reality, we can simulate realistic scenarios in fields from research to entertainment.